I am passionate about researching ways to improve the player experience. With a background in cognitive neuroscience and computer science, I believe that a multidisciplinary approach with a strong focus in validation of measurement tools is crucial to tackling the current gaps in HCI literature. My research looks at ways to use neuroscientific techniques and AI for improving non-player character companions in video games.
I have recently started the second year of my PhD under the supervision of Fabio Zambetta and Haytham Fayek in the School of Computing Technologies at RMIT University.
My research explores the intersection between cognitive neuroscience, machine learning and video games. It specifically looks at methods for improving non-player character companions through adaptive systems and psychophysiological data.
One area I am passionate about is the validation and evaluation of tools used to measure cognitive states during video gameplay. I believe the foundation that this research sits upon can be improved through the use of objective data and neuroscientific techniques. Additionally, I hope to integrate this research and these concepts into industry as a means of improving user testing during the development of games.
Prior work and research experience includes AR interaction design of a tool used to train new workers on a production line, and the exploration of individual biomarkers of performance of navigation tasks in VR.
In this experimental paper we propose a multi-sensory interactive experience that allows sighted users to embody having a visual impairment. Our method demonstrates that immersive experiences fosters empathy.
Replicability and transparency are core pillars for the scientific method. We investigate human user research and propose guidelines for game and measurement choice, and documentation of data and protocols.
NPC companions are an under-researched area that has the potential to provide unique player experiences. We propose a framework that uses sensor data and AI techniques to adapt companion behaviour in real-time.
Explored inter-individual differences in environmental information processing in an externally valid environment. We demonstrated that this effect is likely dependent on task difficulty and requires further work in naturalistic settings.
Foundations of AI for STEM teaches AI fundamentals and how to apply these to their respective disciplines. I am a tutor and main marker for the course.
Cognitive Psychology teaches students about memory, perception, and attention. I was the main marker for this course in 2021.
Encouraging women and gender-diverse individuals to pursue careers in games and esports.
Liaising with students and staff to improve the student's experience during their research degree.
In Lilypad Days, you play as Frankie - a down on their luck froggy stuck in lockdown after the animal kingdom is hit with a mysterious virus. At the behest of their parents, Frankie explores the complicated world of online dating with several critters of various sizes, shapes, and identities. This is a queer-positive game about mental health in the pandemic intended to be completed in 15-20 minutes.